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Concept to 3D Art for the Game Designer Training

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 All the chapters and lesson contents of Concept to 3D Art for the Game Designer are listed below.

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In this VTC course, you will learn about the pre-production process behind creating concept art for a video game character. It starts with understanding a character\'s background. From there, you will proceed to concept sketching and painting, and finally to preparing a finished concept presentation model in 3D. Professional illustrator, television animation art director, and writer Dwayne Ferguson takes you through an in-depth look at the creative process of character design from 2D to 3D. To begin learning today, click on the movie links below.

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Introduction
  Concept Art (04:26)
  Tools and Applications (05:31)
  Work Files (01:21)
The Character
  Design Brief (05:37)
  Character Story (05:04)
  Character Bible (03:43)
Organization
  Project Management (05:43)
  Folder Structure (04:36)
  Image Sharing (03:26)
  Reference (03:31)
Concept Sketching
  Gestures (06:16)
  Thumbnails (05:20)
  Sketching (04:24)
  Silhouettes (07:12)
  Plan for Motion (05:00)
Painting Value
  Project Overview (03:21)
  Brushes pt. 1 (06:42)
  Brushes pt. 2 (05:47)
  Value pt. 1 (05:59)
  Value pt. 2 (05:57)
  Value pt. 3 (06:50)
  Value pt. 4 (06:56)
  Value pt. 5 (06:59)
  Value pt. 6 (06:58)
  Adjustments (05:52)
Painting Color
  Project Overview (02:25)
  Painting Color pt. 1 (04:32)
  Painting Color pt. 2 (03:47)
  Painting Color pt. 3 (04:22)
  Painting Color pt. 4 (03:59)
  Painting Color pt. 5 (07:34)
  Painting Color pt. 6 (06:59)
  Painting Color pt. 7 (06:19)
  Painting Color pt. 8 (06:54)
  Painting Color pt. 9 (06:37)
  Painting Color pt. 10 (06:47)
  Color Correction (05:25)
Base Mesh
  Project Overview (03:25)
  Zspheres pt. 1 (06:49)
  Zspheres pt. 2 (05:17)
  Zspheres pt. 3 (04:05)
  Zspheres pt. 4 (04:41)
  Zspheres pt. 5 (05:33)
  Zspheres pt. 6 (06:45)
  Zspheres pt. 7 (03:21)
Sculpting
  Project Overview (04:19)
  Sculpting pt. 1 (06:55)
  Sculpting pt. 2 (06:23)
  Sculpting pt. 3 (05:54)
  Sculpting pt. 4 (04:40)
  Sculpting pt. 5 (06:44)
  Sculpting pt. 6 (06:32)
  Sculpting pt. 7 (06:01)
  Sculpting pt. 8 (05:49)
  Sculpting pt. 9 (06:44)
  Sculpting pt. 10 (07:09)
  Sculpting pt. 11 (06:25)
  Sculpting pt. 12 (06:25)
  Sculpting pt. 13 (07:16)
  Sculpting pt. 14 (06:40)
  Sculpting pt. 15 (06:03)
  Sculpting pt. 16 (05:49)
  Sculpting pt. 17 (07:03)
  Sculpting pt. 18 (06:27)
Texture Painting
  Project Overview (02:07)
  Texture Painting pt. 1 (06:49)
  Texture Painting pt. 2 (07:01)
  Texture Painting pt. 3 (07:01)
  Texture Painting pt. 4 (07:04)
  Texture Painting pt. 5 (06:15)
  Texture Painting pt. 6 (06:34)
Presentation
  Project Overview (02:30)
  Posing pt. 1 (06:47)
  Posing pt. 2 (05:41)
  Lighting (03:47)
  Rendering (05:28)
Post Production
  Project Overview (02:38)
  Post Production pt. 1 (06:58)
  Post Production pt. 2 (06:32)
  Post Production pt. 3 (04:53)
  Post Production pt. 4 (06:55)
  Post Production pt. 5 (06:20)
Resources
  Application Resources (04:25)
  Texture Resources (05:45)
  3D Magazines (04:50)
  Gaming Magazines (03:56)
Conclusion
  Wrap Up (04:18)
Credits
  About the Author (02:46)

Title Information / Pricing

Title: Concept to 3D Art for the Game Designer
Author: Dwayne Ferguson
SKU: 34310
ISBN: 978-1-61866-036-7
Release Date: 2012-03-10
Price:
Duration: 8 hrs / 88 lessons
Work Files: Yes
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7

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