Autodesk Maya 2013 Training
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All the chapters and lesson contents of Autodesk Maya 2013 are listed below.
To help you evaluate our training, we have made some of the tutorials for Autodesk Maya 2013 freely available. Click on any of the linked lesson listings below to preview FREE!
To help you evaluate our training, we have made some of the tutorials for Autodesk Maya 2013 freely available. Click on any of the linked lesson listings below to preview FREE!
Autodesk Maya remains the industry standard for creating 3D content-- and with good reason! Maya\'s robust and expansive toolset includes incredible modeling, UV layout, surfacing, lighting, rigging, animation, dynamics, and rendering tools. In fact, this toolset is so extensive and deep that many game and broadcast studios use Maya exclusively for all of their CG production needs. In this introductory VTC course, we will dive into Maya 2013 and touch on all of the different Maya modules by applying these tools to a series of fun exercises. By the end of the course, you\'ll know your way around the Maya interface and be ready to begin tackling your own projects from start to finish. To begin learning today, simply click on the movie links.
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Introduction and Interface Overview
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Welcome | (02:25) | |
Modules / UI | (06:49) | |
Creating Primitives | (05:57) | |
Navigating in Maya (Cameras and Windows) | (05:33) | |
Maya Window Layout Options | (02:07) | |
Manipulator Tools | (04:21) | |
Components | (05:26) | |
Selection Masks | (03:42) | |
Marking Menu Customization | (01:26) | |
Tool Options / Defaults | (03:27) | |
Cameras and View Cube | (03:57) | |
Modeling a Laser Gun
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Split and Extrude | (05:58) | |
Modeling to Smooth | (04:36) | |
Create Polygon Tool / Append Polygons | (05:53) | |
Using Image Planes | (05:27) | |
Modeling a Laser Gun pt. 1 | (05:59) | |
Modeling a Laser Gun pt. 2 | (06:30) | |
Mirroring and Deleting History | (03:01) | |
Maya Projects | (02:49) | |
Modeling a Laser Gun pt. 3 | (04:41) | |
Creating Curves | (06:14) | |
Surfaces | (07:14) | |
Smoothing Out Mistakes | (06:27) | |
Working with Booleans | (04:43) | |
Introduction to Hierarchies | (05:37) | |
Modeling a Simple Alien
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Organic Modeling Overview | (03:30) | |
Beginning the Alien Model | (04:57) | |
Offset Edge Loop Tool / Combining Objects | (04:53) | |
Face Normals | (06:59) | |
Curve Extrusions / Instances | (06:24) | |
Artisan Sculpting | (06:00) | |
Wire Deformers | (05:15) | |
Deformers / Intro to Rigging
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Applying Nonlinear Deformers | (06:08) | |
Using Lattices | (05:16) | |
Applying Clusters | (04:30) | |
Creating Blend Shape Deformers | (05:03) | |
Selection Sets | (01:42) | |
Skeleton Tools and Hierarchies | (06:23) | |
Creating Alien Joints | (04:30) | |
Using Constraints | (06:56) | |
Creating FK Controls | (06:38) | |
Binding Geometry to Joints | (05:28) | |
Skin Weighting | (04:49) | |
Connecting Attributes | (06:00) | |
Intro to Character Animation
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Creating Keyframes | (06:46) | |
Dope Sheet | (04:38) | |
Graph Editor and Curve Tangents | (05:51) | |
Working with Character Rigs | (06:27) | |
Marking Up Reference Footage in Photoshop | (05:39) | |
File Referencing | (02:47) | |
Importing Image Sequences into Maya | (04:16) | |
Character Animation Workflow pt. 1 | (04:59) | |
Character Animation Workflow pt. 2 | (06:36) | |
Character Animation Workflow pt. 3 | (06:26) | |
Character Animation Workflow pt. 4 | (07:00) | |
Character Animation Workflow pt. 5 | (04:16) | |
Intro to Dynamics
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Emitters | (05:14) | |
Particles | (05:42) | |
Fields | (06:09) | |
Collisions | (05:01) | |
Laser Example pt. 1 | (04:26) | |
Laser Example pt. 2 | (03:29) | |
Goal Objects | (02:26) | |
Rigid Body Simulations | (05:20) | |
Baking Simulations | (04:19) | |
Soft Body Simulations | (06:54) | |
nCloth | (06:35) | |
Driven Keys pt. 1 | (05:10) | |
Driven Keys pt. 2 | (03:01) | |
Applying Materials
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The Hyper Shade | (04:32) | |
Material Types | (06:44) | |
2d Procedural Textures | (06:16) | |
3d Procedural Textures | (06:57) | |
Projection Mapping | (06:11) | |
Arranging UVs pt. 1 | (07:02) | |
Arranging UVs pt. 2 | (05:30) | |
Creating UV Snapshots and Textures | (05:31) | |
Applying Textures | (07:05) | |
Rendering
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Playbasting | (04:34) | |
Light Types | (05:51) | |
IPR and Render Settings | (04:07) | |
Render Globals | (04:15) | |
Software vs. Mental Ray | (04:54) | |
Shadows (Raycasting and Raytracing) | (05:26) | |
Reflections and Refractions | (04:33) | |
Vector Rendering | (03:27) | |
Render Layers | (04:05) | |
Compositing Overview | (04:41) | |
Conclusion
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Course Wrap Up | (04:01) | |
Credits
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About the Author | (05:05) |
Title Information / Pricing
Title: | Autodesk Maya 2013 |
Author: | Jason Baskin |
SKU: | 34411 |
ISBN: | 978-1-61866-092-3 |
Release Date: | 2013-02-28 |
Price: | |
Duration: | 8 hrs / 90 lessons |
Work Files: |
Yes |
Captions: | Available on CD and Online University |
Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7 |
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