Mobile Game Development with Flash CS6 and ActionScript 3.0 Training
CD Contents For This Title
All the chapters and lesson contents of Mobile Game Development with Flash CS6 and ActionScript 3.0 are listed below.
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To help you evaluate our training, we have made some of the tutorials for Mobile Game Development with Flash CS6 and ActionScript 3.0 freely available. Click on any of the linked lesson listings below to preview FREE!
This VTC course on Mobile Game Development with Flash CS6 and ActionScript 3.0 is designed to walk you through the basics and provide the building blocks to create your very own mobile games. Author Chad Troftgruben begins with some ActionScript essentials and then demonstrates how to create touch, accelerometer, and gesture controls for mobile applications. Then he'll show you, step by step, how to design and code a game using Flash CS6 and ActionScript 3.0. By the end of the course, you will have a template that you can build upon to create and market your very own mobile games! ActionScript and Flash work files are included. To begin learning today, simply click on the movie links.
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Overview of Flash CS6 and ActionScript
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Introduction | (03:58) | |
Overview of the Flash Interface | (06:35) | |
New in CS6 | (04:50) | |
What ActionScript Is | (04:02) | |
ActionScript Resources | (04:37) | |
ActionScript Basics
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Creating a Trace Statement | (05:49) | |
Displaying Text | (06:51) | |
Displaying a MovieClip | (06:41) | |
Multiplying MovieClips | (06:46) | |
Commenting on Code | (04:50) | |
Coding an Event Listener | (06:36) | |
Drawing Graphics with Code pt. 1 | (04:19) | |
Drawing Graphics with Code pt. 2 | (04:21) | |
Animating Graphics with Code | (04:52) | |
Hit Detection Test | (06:29) | |
A Look at ActionScript Files | (02:36) | |
A Look at XML Documents | (01:47) | |
Public vs. Private Statements | (02:54) | |
Accelerometer
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What the Accelerometer Is | (01:59) | |
Setting Up the Document and Assets | (05:33) | |
Coding a Trace | (06:11) | |
Mapping Movement to the Marble | (04:43) | |
Setting Boundaries | (05:40) | |
Taps
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An Explanation of Taps | (03:11) | |
Setting Up the Document and Assets | (06:32) | |
Explanation of Mouse Events | (01:58) | |
Coding a Touch Event | (05:25) | |
Coding Drag Functionality pt. 1 | (03:20) | |
Coding Drag Functionality pt. 2 | (04:31) | |
Testing Other Taps | (02:53) | |
Gestures
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Setting Up the Document and Assets | (04:48) | |
Coding a Rotation | (05:36) | |
Coding a Zoom Effect | (06:58) | |
Constraining Zoom Size pt. 1 | (03:13) | |
Constraining Zoom Size pt. 2 | (03:52) | |
Setting Up the Document for Swipes | (02:43) | |
Coding a Swipe pt. 1 | (03:35) | |
Coding a Swipe pt. 2 | (03:40) | |
Coding a Swipe pt. 3 | (04:52) | |
Coding a Swipe pt. 4 | (05:01) | |
Assembling Coin Game Assets
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Overview of the Game | (03:46) | |
Setting Up the Background | (03:10) | |
Assembling Fish Animation | (06:23) | |
Assembling the Explosion pt. 1 | (04:09) | |
Assembling the Explosion pt. 2 | (04:57) | |
Animating the Bubbles pt. 1 | (06:00) | |
Animating the Bubbles pt. 2 | (06:32) | |
Animating the Bubbles pt. 3 | (02:39) | |
Animating the Sparkle pt. 1 | (05:12) | |
Animating the Sparkle pt. 2 | (03:30) | |
Importing Other Assets pt. 1 | (04:45) | |
Importing Other Assets pt. 2 | (05:11) | |
Game Over Screen pt. 1 | (03:39) | |
Game Over Screen pt. 2 | (06:03) | |
Game Over Screen pt. 3 | (02:39) | |
Setting Up Main Movie Clip pt. 1 | (05:03) | |
Setting Up Main Movie Clip pt. 2 | (03:12) | |
Coding the Coin Game
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Creating an ActionScript File | (03:00) | |
Importing an ActionScript File | (02:45) | |
Importing Classes | (05:06) | |
Defining Variables pt. 1 | (03:54) | |
Defining Variables pt. 2 | (02:16) | |
Defining Variables pt. 3 | (05:27) | |
Setting Up the Beginning | (06:08) | |
Accelerometer and Timers pt. 1 | (06:10) | |
Accelerometer and Timers pt. 2 | (06:31) | |
Functions for Coin and Bomb Timers | (06:22) | |
Function for Adding Coins pt. 1 | (05:18) | |
Function for Adding Coins pt. 2 | (05:59) | |
Star Bursts and Coin Score pt. 1 | (05:43) | |
Star Bursts and Coin Score pt. 2 | (02:25) | |
Clean Up Function | (05:01) | |
Create Bomb Function | (04:48) | |
OnTimer Bomb Function pt. 1 | (04:29) | |
OnTimer Bomb Function pt. 2 | (03:55) | |
OnTimer Bomb Function pt. 3 | (03:15) | |
Remove Bomb Function | (05:16) | |
Bubbles Function | (05:36) | |
Speed of Fish | (05:27) | |
Start Game Function | (05:39) | |
Accelerometer Function | (04:28) | |
Game Over Function | (03:44) | |
Defining directionWas | (03:51) | |
Testing and Publishing
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Debugging pt. 1 | (04:44) | |
Debugging pt. 2 | (03:10) | |
Adjusting Export View | (04:09) | |
Exporting to Android | (03:38) | |
Creating Your Android Certificate | (05:26) | |
Tips for Publishing to Google Play | (04:06) | |
Exporting to iOS | (04:04) | |
Apple Developer Certificate | (05:00) | |
Conclusion
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Course Wrap Up | (02:53) | |
Credits
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About the Author | (01:00) |
Title Information / Pricing
Title: | Mobile Game Development with Flash CS6 and ActionScript 3.0 |
Author: | Chad Troftgruben |
SKU: | 34434 |
ISBN: | 978-1-61866-158-6 |
Release Date: | 2013-05-29 |
Price: | |
Duration: | 7.5 hrs / 93 lessons |
Work Files: |
Yes |
Captions: | Available on CD and Online University |
Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7 |
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