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ZBrush 3.1 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their own hands on a block of clay. ZBrush further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools. In this VTC tutorial, Zbrush educator Jason Welsh teaches fundamental concepts that will allow users to become creative right away, without getting hung up on overly technical jargon. To begin learning Pixologic ZBrush 3.1, simply click on one of the lessons.
Okay. Before we get started with these movies I just kind of want to introduce what ZBrush is, and what it does, I mean, why you have movies on ZBrush? Is it all powerful? I would say all-powerful, yes, in the fact that most, in all companies, go to ZBrush for at least one thing when it comes to CG, video games, and illustrators, we all use ZBrush in some way. You know, we can use it as a 2D program; we could use it as a 3D program. It has those flexibility issues where we could go in there and quickly make changes to things and concept art out. I think that the most powerful feature about ZBrush is that you can concept things so quickly with ZBrush without even thinking so much. You just have to get over the tools, and that's what we're going to be covering in these movies. We're going to be covering just little tiny things along the way that I've run into and the toolsÑhow to use them, little tiny examples, and just to give you an idea. So, if you're brand new to 3D this is really good for you. It's a steppingstone in your education with ZBrush. So, if you want, go to Pixologic dot com. I would highly suggest you do that before you actually get into the movies. Take a look at what ZBrush is capable of. It's a selling point. You'll love all the stuff there. We work really hard at the community and if you go to the community forums under ZBrush central, you'll see a bunch of top quality artists all intermingling with each other. It's a very strong community that way, that we all critique each other's models, but we all give and share ideas there. Okay? So, that's just my introduction to ZBrush, and I'm sure you're going to go to the Web site and kind of check that out. So, in the next movie, we'll go on.