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Quest3D 4 Course

6.5hrs (96 Lessons) 2011-09-09

This Course can only be played using a subscription. You can play only first 3 chapters for free. Click Here to avail a subscription
Quest3D is an innovative multimedia content creation application used to produce exciting interactive media. Whether you are working on architectural walk-throughs or video games, Quest3D's wide range of tools ensure you have what you need to build content that will engage your audience. In this VTC course, author Dwayne Ferguson will show you how to work with the Channel Graph, import 3D models, do texturing and UV mapping, create a virtual walk-through, and much more. Work files are included. Click the movie links below to get started now!

Let's go ahead and discuss some of the new features in Quest3D 4. Well in this version of Quest3D, it's been rethought, and it gives you the ability to work on projects that can be turned into modules, and that can be actually reused, and that's pretty important in workflows these days. You don't want to work on something one time and have to recreate it every single time, and that's pretty important. You can now import Kollata models, and Kollata is a file format that's pretty popular and is very useful to a lot of 3D artists. You can find Kollata models in many areas, and many applications will export to that file format. So we're talking things like Maya, 3D Studio Max, Google SketchUp, and if I'm not mistaken LightWave, and more. There are now advanced physic simulation, and support for Newton Game Dynamics. There is now the ability to create skies, the sun, moon, clouds, and probably all the pieces in a box of lucky charms. So what you can do, is you can also work with one of my favorite sound formats, and it's what I use when I work on my apps for the IOS, is I use the OGG sound format. It's a really nice compressed sound format that sounds great, but it saves a huge amount of space. You can also use GUI components, that will give you sliders, buttons, and other elements. So that is just a look at some of the new elements included in this version Quest3D.  

  • Course: Quest3D 4
  • Author: Dwayne Ferguson
  • SKU: 34262
  • ISBN: 978-1-61866-012-1
  • Work Files: Yes
  • Captions: No
  • Subject: Animation & 3D
  • The first 3 chapters of courses are available to play for FREE (first chapter only for QuickStart! and MasterClass! courses). Just click on the movie link to play a lesson.
Course outline
Introduction
New in Quest3D (01:43)

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Peripherals (02:46)

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The Interface
Interface (03:11)

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Gizmo (03:28)

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Navigation

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Navigation (02:58)

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Channels

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Vectors (02:59)

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Matrix (02:24)

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Templates (03:35)

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Organization
Program Flow (02:42)

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Shortcuts (03:02)

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3D Objects
Model Parts (04:04)

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Object Tab (03:09)

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Import (04:56)

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3D Scenes (04:25)

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Inheritance (03:32)

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Export Models (02:45)

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Surfacing

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Texturing

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Mapping (06:12)

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Alphas (06:21)

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Cameras
Cameras pt. 1 (04:04)

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Cameras pt. 2 (03:28)

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Cameras pt. 3 (02:56)

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Walkthrough (02:42)

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Lights
Light Types (04:06)

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Light Maps (02:31)

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Shadows (03:01)

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Animation
Keyframes (03:15)

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Animation Tab (02:54)

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Envelopes (03:33)

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Particle System

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Audio

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Project: Basic Modeling

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Project: UV Mapping

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Project: Texturing

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Project: Studio Lighting

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Project: Scene Walkthrough

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Conclusion
Wrap Up (02:22)

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Credits

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